Friday, March 18, 2011

Lord of Ultima: Warehouse City Layout V2

It has been a while since my warehouse layout so it is time to update it as the game has progressed. Things have certainly changed a lot, eg, trade minister and palaces. Lord Ultima has come leaps and bounds since I started playing back in June 2010.

There also is an improvement to the design pattern, thanks to a suggestion from an alliance member, Anon69. I now have 2 variants, default and palace build.

Here is my Default Warehouse City Layout which you can see in the LoU Flash City Planner.
Storage: 14,575,000 wood/stone and 18,575,000 iron/food
Shipping Capacity: 7,400 carts and 240 merchant ships

This is what I use for everyday life in Lord of Ultima. There is an option for you to balance out the wood/stone/iron/food or have more wood/stone then iron/food. However, I use the more iron/food option as I like to store more of such for times of war.

Here is my Palace Build Warehouse City Layout which you can see in the LoU Flash City Planner.
Storage: 27,375,000 wood/stone and 5,775,000 iron/food
Shipping Capacity: 7,400 carts and 240 merchant ships

This layout is essentially to store a lot of wood/stone for when your palaces get enlightened.

I see the following purposes for a warehouse city now:
  • To store resources for when they are needed, for example, new city build and war supply.
  • To ship resources to support new continent builds/invasions.
  • To consolidate food for feeding your armies. The trade minister has made this oh so easy now:
    • Farms feed the warehouses.
    • Excess food from military raiding cities is shipped to warehouses.
    • Cities that need food request shipment from warehouses.
  • To store excess wood/stone for when your palaces get enlightened. Please note you cannot just ship only from your warehouses but your resource/military raiding cities also, as high level palaces need a lot of wood/stone. If you ship from your warehouses only, filling up your palace will take a lot longer, and possibly span several enlightenment periods.

My design logic is:
  • If you do get excessive resources somehow, the moonglow tower allows for purification of them.
  • The City guard house is there to recruit city guard for defense.
  • There is a food cluster to feed your city guard. There are times whereby you might ship all the food out unintentionally, so this prevents starvation. Depending on your lake placements, you can roughly support 100,000 city guard without external food supply, if needs be.
  • There is no trinsic temple as I normally recruit barons in paladin military cities. It is a lot faster there anyhow. If I do have to send barons to another continent, I have a few paladin military cities on water with harbours to allow that. However, if you do not have that situation, and do want a trinsic temple in your warehouse city, you can always drop a marketplace for a trinsic temple.
  • You might notice there is a much higher shipping capacity here then in other warehouse cities you might have seen. It is all about resource flow with the trade minister and the more shipping you have, the more cities you can support per warehouse, and/or the faster you can ship to palaces.

For towers, I recommend:
  • Lookout tower x2 to give 20 hours of attack advanced warning. I find 1 tower/10 hours is not enough.
  • The remaining 22 towers depend on whatever defensive troops you have. For me personally, I use Ballista towers as my alliance has full continent control, so no one is there to plunder me from within the continent. Thus, Ballista towers are there in case someone decides to plunder from offshore, which is very rare anyhow.

  • Lord of Ultima is an online web browser based strategy game. More information can be found at my Lord of Ultima Coverage page.
  • If you wish to jump straight in, you can sign up at http://www.lordofultima.com/en/ref/2300431315.
  • As best described by the creators of the game:
    "Lord of Ultima is EA’s first game in the free Strategy MMO genre and is completely playable in a web browser. Developed by EA’s Phenomic studio, the game’s creator Volker Wertich (the genius behind strategy classics such as the Settlers) takes this genre to the next level. Lord of Ultima features deep strategic gameplay and multiple social features including an advanced trading system, alliance features, online chat, and forums. At launch it will be available in English and German language.

    Set in the legendary Ultima universe, the game takes you to the new world of Caledonia, formed from the remains of Sosaria which was shattered into countless islands. You start your journey with a humble village which you grow over time into a mighty and prosperous capital. On your path to glory you will have to expand your power by creating additional cities, exploring new continents and forging a vast empire. You must master the art of diplomacy and trade as well as the military activities of spying, plundering, attacking and sieging enemy cities to finally become the mighty and feared Lord of Ultima."

1 comment:

  1. i use one of two builds depending on the situation, both of which are hybrids since it gives me maximum flexibility and i always plan my clusters out.

    Hybrid one is used for first warehouse on a new continent http://bit.ly/i3rf8x
    it allows me to quickly expand while giving me a large storage/cart base to pull from

    hybrid two is used more for a smaller cluster area (if i expand my cluster past 12 towns i make another near the area into which i am expanding) http://bit.ly/h2wgii
    this type of city can feed 12-15 towns easily with the trade minister as long as it has several towns dumping into it on a hourly basis.

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