Wednesday, February 23, 2011

Lord of Ultima: Crossbowman Military City Layouts

I have two crossbowman military city variants. Please note that I favour crossbowman over guardians due to their mobility for two reasons:
  1. Mobility allows you to redeploy defense rapidly, and that can be the difference in stopping a plunder or saving a city.
  2. For times of peace, crossbowman farm dungeons a lot better.

The first variant is a defense configuration for a contested continent. Here is the Defense Crossbowman Military City Layout which you can see in the LoU Flash City Planner.
Max Units: 35,000 crossbowman
Recruitment Speed: 8s
Storage: 2,175,000 wood/food, 575,000 stone/iron
Food Deficit: 14,583 per hour (need to restock every 6.21 days)

As you can see, it is designed for maximum troop strength and reasonable recruiting speed. Being on a contested continent, this is not castled of course. Only your offensive cities are castled.

Thus, there is no food production, ship it in via the trade minister.

I have kept the design simple, without deviation from the conventional military city layout in the middle. This allows for easy conversion to the farming configuration once the continent is conquered.

For towers, I use:
  • Lookout Tower x2 to give 20 hours of attack advanced warning. I find 1 tower/10 hours is not enough.
  • Ranger Tower x 22, given I do not use guardians.

The second variant is a farming configuration for a controlled continent. Here is the Farm Crossbowman Military City Layout which you can see in the LoU Flash City Planner.

Max Units: 88,000 crossbowman
Recruitment Speed: 3s
Storage: 2,975,000 wood/stone/iron/food
Food Deficit: 36,667 per hour (need to restock every 3.38 days)
Shipping Capacity: 4000 carts

Given this is for a controlled continent (off water), the city is castled to maximize troop strength. You lose out on a lot of troop strength if not castled.

There is no food production needed as you will have surplus food from dungeon raids. If there are no dungeon raids for whatever reason, ship in food via the trade minister.

There is a good amount of storage but not too much, as you will be shipping out the surplus with the trade minister anyhow.

There are a lot of marketplaces as shipping capacity is key:
  • You will be farming resources at a high rate, and need to be able to ship it to your warehouses/new cities.
  • Rapid shipping to palaces will be needed once palace building gets to higher levels.

The moonstone tower is there if you need some resource purification.

For towers, I would use:
  • Lookout Tower x2 to give 20 hours of attack advanced warning. I find 1 tower/10 hours is not enough.
  • Ballista Tower x22 as the most risk is someone catapulting your city.

  • Lord of Ultima is an online web browser based strategy game. More information can be found at my Lord of Ultima Coverage page.
  • If you wish to jump straight in, you can sign up at http://www.lordofultima.com/en/ref/2300431315.
  • As best described by the creators of the game:
    "Lord of Ultima is EA’s first game in the free Strategy MMO genre and is completely playable in a web browser. Developed by EA’s Phenomic studio, the game’s creator Volker Wertich (the genius behind strategy classics such as the Settlers) takes this genre to the next level. Lord of Ultima features deep strategic gameplay and multiple social features including an advanced trading system, alliance features, online chat, and forums. At launch it will be available in English and German language.

    Set in the legendary Ultima universe, the game takes you to the new world of Caledonia, formed from the remains of Sosaria which was shattered into countless islands. You start your journey with a humble village which you grow over time into a mighty and prosperous capital. On your path to glory you will have to expand your power by creating additional cities, exploring new continents and forging a vast empire. You must master the art of diplomacy and trade as well as the military activities of spying, plundering, attacking and sieging enemy cities to finally become the mighty and feared Lord of Ultima."

3 comments:

  1. You can increase the recruitment speed by moving some of the stables to the lower right amongst the barracks. I was able to get 400 more percentage points keeping the TS at 70k.
    http://bit.ly/grZbsA

    The basic idea is to have each recruitment building touch 7 or 8 barracks. Your layout has a lot of them touching only 6.

    Here's another layout with a little less storage.
    http://bit.ly/gXyqrO
    It has significantly less RS (6725 vs 7650) but 6k extra TS. You can swap out barracks for recruitment buildings to taste. For example:
    http://bit.ly/frHKKU
    7225% and 74k

    ReplyDelete
  2. This game looks great. I'd jump right in if I weren't so preoccuppied with M&M: HK

    ReplyDelete
  3. KhabaLox, thanks for the feedback with alternatives. The layout for the contested continents has the following logic:
    "I have kept the design simple, without deviation from the conventional military city layout in the middle. This allows for easy conversion to the farming configuration once the continent is conquered"

    ReplyDelete